AUCKLAND PARK - CRICKET

Facilities
The Club has a cricket oval at Auckland Park.
The history of cricket
The origins of cricket are obscure, and there are
several theories on how it started. One is that shepherds used to play
it - one would stand in front of the wicket gate to the sheep fold,
and another would bowl a stone or something at him, and he would have
to hit it with his crook, which was known as a cricce. Other theories
are that it derives from a game called club-ball, or a game played in
churchyards...
The first reference to cricket being played is thought
to be in 1300, between Prince Edward and his friend Piers Gaveston and
the first recorded match took place at Coxheath in Kent in 1646. The
first match between counties on 29th June 1709, when Surrey played Kent
at Dartford Brent.
The earliest known cricket photographs were taken
in 1857, by Roger Fenton at the Artillery Ground, when the Royal Artillery
played Hunsdonbury. As well as shepherds' crooks, early bats were clubs
and sticks.
These gave way to long, thin battes, which looked
a bit like straightened-out hockey sticks, because the ball was bowled
under-arm, and the batters swung their bats like clubs!! By the 18th
century, the batte had developed into a longer, heavier, curved version
of the one we know now, carved out of a single piece of wood.
Today's bat was invented around 1853, with the blade
made of willow, and a cane handle, which is layered with strips of rubber,
tied with twine, and covered with rubber to make a grip. The 'V' shaped
extension of the handle into the blade is the splice. The early balls
were stones and other missiles. Rather dangerous really, and not surprising
that someone came up with an alternative! They're now made of cork,
and covered with hand-stitched leather quarters dyed red.
The wicket - the stumps are the three posts. Originally
there were two, and at one point, four. The size has varied too - in
the 17th century, were up to two metres wide!! The bails are the two
bits of wood on the top, and if they fall off, it's all over!! Around
the Academy: Back to the top!
An Explanation of Cricket
Basics
Cricket is a team sport for two teams of eleven players
each. A formal game of cricket can last anything from an afternoon
to several days.
Although the game play and rules are very different, the basic concept
of cricket is similar to that of baseball. Teams bat in successive
innings and attempt to score runs, while the opposing team fields and
attempts to bring an end to the batting team's innings. After each
team has batted an equal number of innings (either one or two, depending
on conditions chosen before the game), the team with the most runs
wins.
(Note: In cricket-speak, the word ``innings'' is used for both the
plural and the singular. ``Inning'' is a term used only in baseball.)
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EQUIPMENT
Cricket Ball
Hard, cork and string ball, covered with leather.
A bit like a baseball (in size and hardness), but the leather covering
is thicker and joined in two hemispheres, not in a tennis ball pattern.
The seam is thus like an equator, and the stitching is raised slightly.
The circumference is between 224 and 229 millimetres (8.81 to 9.00
inches), and the ball weighs between 156 and 163 grams (5.5 to 5.75
ounces). Traditionally the ball is dyed red, with the stitching left
white. Nowadays white balls are also used, for visibility in games
played at night under artificial lighting.
Cricket Bat
Blade made of willow, flat on one side, humped on
the other for strength, attached to a sturdy cane handle. The blade
has a maximum width of 108 millimetres (4.25 inches) and the whole
bat has a maximum length of 965 millimetres (38 inches).
Wickets
There are two wickets - wooden structures made up
of a set of three stumps topped by a pair of bails. These are described
below.
Stumps
Three wooden posts, 25 millimetres (1 inch) in diameter
and 813 millimetres (32 inches) high. They have have spikes extending
from their bottom end and are hammered into the ground in an evenly
spaced row, with the outside edges of the outermost stumps 228 millimetres
(9 inches) apart. This means they are just close enough together that
a cricket ball cannot pass between them.
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Bails
Two wooden crosspieces which sit in grooves atop
the adjacent pairs of stumps.
A complete wicket looks like this:
Protective Gear
Pads, gloves, helmet, etc for batsmen to wear to prevent injury when
struck by the ball.
Shoes
Leather, usually with spiked soles for grip on the grass.
Clothing
Long pants, shirt (long or short sleeved depending
on the weather), possibly a sleeveless or long-sleeved woollen pullover
in cold weather. For games played with a red ball, the clothing must
be white or cream. With a white ball, players usually wear uniforms
in solid team colours. Add a hat or cap to keep the sun off. There
are no regulations regarding identifying marks or numbers on clothing.
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The Field
A cricket field is a roughly elliptical field of
flat grass, ranging in size from about 90 to 150 metres (100-160 yards)
across, bounded by an obvious fence or other marker. There is no fixed
size or shape for the field, although large deviations from a low-eccentricity
ellipse are discouraged. In the centre of the field, and usually aligned
along the long axis of the ellipse, is the pitch , a carefully prepared
rectangle of closely mown and rolled grass over hard packed earth.
It is marked with white lines, called creases, like this:
The dimensions are in centimetres (divide by 2.54 for inches).
The Play
The order in which the teams bat is determined by
a coin toss. The captain of the side winning the toss may elect to
bat or field first.
All eleven players of the fielding team go out to field, two players
of the batting team go out to bat. The remainder of the batting team
wait off the field for their turn to bat. Each batsman wears protective
gear and carries a cricket bat.
The game progresses by the bowling of balls. The sequence of events
which constitutes a ball follows:
The fielding team disperses around the field, to positions designed
to stop runs being scored or to get batsmen out. One fielder is the
bowler. He takes the ball and stands some distance behind one of the
wickets (i.e. away from the pitch). Another fielder is the wicket-keeper,
who wears a pair of webbed gloves designed for catching the ball and
protective pads covering the shins. He squats behind the opposite wicket.
The rest of the fielders have no special equipment - gloves to assist
catching the ball are not allowed to anyone but the wicket-keeper.
One batsman stands behind each popping crease, near a wicket. The batsman
farthest from the bowler is the striker, the other is the non-striker.
The striker stands before his wicket, on or near the popping crease,
in the batting stance. For a right-handed batsman, the feet are positioned
like this:
The batsman stands with his bat held down in front of the wicket, ready
to hit the ball, which will be bowled from the other end of the pitch.
The batsman usually rests the lower end of the bat on the pitch and
then taps the bat on the pitch a few times as ``warm-up'' backswings.
The non-striker simply stands behind the other popping crease, waiting
to run if necessary. The bowler takes a run-up from behind the non-striker's
wicket. He passes to one side of the wicket, and when he reaches the
non-striker's popping crease he bowls the ball towards the striker,
usually bouncing the ball once on the pitch before it reaches the striker.
(The bowling action will be described in detail later.)
The striker may then attempt to hit the ball with his bat. If he misses
it, the wicket-keeper will catch it and the ball is completed. If he
hits it, the two batsmen may score runs (described later). When the
runs are completed, the ball is also considered completed. The ball
is considered to be in play from the moment the bowler begins his run-up.
It remains in play until any of several conditions occur (two common
ones were just described), after which it is called dead. The ball
is also dead if it lodges in the striker's clothing or equipment. Once
the ball is dead, it is returned to the bowler for the next delivery
(another name for the bowling of a ball). Between deliveries, the batsmen
may leave their creases and confer with each other.
When one bowler has completed six balls, that constitutes an over.
A different member of the fielding team is given the ball and bowls
the next over - from the opposite end of the pitch. The batsmen do
not change ends, so the roles of striker and non-striker swap after
each over. Any member of the fielding team may bowl, so long as no
bowler delivers two consecutive overs. Once a bowler begins an over,
he must complete it, unless injured or suspended during the over.
Another possibility during a ball is that a batsman may get out. There
are ten different methods of being out - these will be described in
detail later. If a batsman gets out, the ball is dead immediately,
so it is impossible to get the other batsman out during the same ball.
The out batsman leaves the field, and the next batsman in the team
comes in to bat. The not out batsman remains on the field. The order
in which batsmen come in to bat in an innings is not fixed. The batting
order may be changed by the team captain at any time, and the order
does not have to be the same in each innings.
When ten batsmen are out, no new batsmen remain to come in, and the
innings is completed with one batsman remaining not out. The roles
of the teams then swap, and the team which fielded first gets to bat
through an innings. When both teams have completed the agreed number
of innings, the team which has scored the most runs wins.
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Scoring Runs
Whenever a batsman hits the ball during a delivery,
he may score runs. A run is scored by the batsmen running between the
popping creases, crossing over midway between them. When they both
reach the opposite crease, one run is scored, and they may return for
another run immediately. The fielding side attempts to prevent runs
being scored by threatening to run out one of the batsmen.
If the batsmen are attempting to take runs, and a fielder gathers the
ball and hits a wicket with it, dislodging one or both bails, while
no batsman is behind that wicket's popping crease, then the nearest
batsman is run out. Specifically, the batsman must have some part of
his body or his bat (provided he is holding it) grounded behind (not
on) the crease.
The batsmen carry their bats as they run, and turning for another run
is accomplished by touching the ground beyond the crease with an outstretched
bat. The batsmen do not have to run at any time they think it is unsafe
- it is common to hit the ball and elect not to run.
If the batsmen run one or three (or five! rare, but possible), then
they have swapped ends and their striker/non-striker roles are reversed
for the next ball (unless the ball just completed is the end of an
over).
In addition to scoring runs like this, if a batsman hits the ball so
that it reaches the boundary fence, he scores four runs, without needing
to actually run them. If a batsman hits the ball over the boundary
on the full, he scores six runs. If a four or six is scored, the ball
is completed and the batsmen cannot be run out. If a spectator encroaches
on to the field and touches the ball, it is considered to have reached
the boundary. If a fielder gathers the ball, but then steps outside
or touches the boundary while still holding the ball, four runs are
scored. If a fielder catches the ball on the full and, either during
or immediately after the catch, steps outside or touches the boundary,
six runs are scored.
The batsmen usually stop taking runs when a fielder is throwing the
ball back towards the pitch area. If no fielder near the pitch gathers
the ball and it continues into the outfield again, the batsmen may
take more runs. Such runs are called overthrows. If the ball reaches
the boundary on an overthrow, four runs are scored in addition to the
runs taken before the overthrow occurred.
Runs scored by a batsman, including all overthrows, are credited to
him by the scorer. The number of runs scored by each batsman is an
important statistic.
If, while running multiple runs, a batsman does not touch the ground
beyond the popping crease before he returns for the next run, then
the umpire at that end will signal one short, and the number of runs
scored is reduced by one.
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Ways of Getting Out
Here is a full list of the ten different ways of
getting out. But first, a few necessary definitions:
The wicket is said to be broken if one or both of the bails have been
dislodged and fallen to the ground. If the bails have fallen off for
any reason and the ball is still in play, then breaking the wicket
must be accomplished by pulling a stump completely out of the ground.
If the wicket needs to be broken like this with the ball, the uprooting
of the stump must be done with the ball in contact with the stump.
The field is notionally split into two halves, along a line down the
centre of the pitch. The half of the field in front of the striker
is called the off side, the half behind is called the leg side, or
sometimes the on side. Thus, standing at the bowler's wicket and looking
towards a right-handed striker's wicket, the off side is to the left
and the leg side to the right (and vice-versa for a left-handed striker).
The stumps of the striker's wicket are called off stump, middle stump,
and leg stump, depending on which side they are on.
When a batsman gets out, no matter by what method, his wicket is said
to have fallen, and the fielding team are said to have taken a wicket.
Now, the ways of getting out:
Caught
If a fielder catches the ball on the full after
the batsman has hit it with his bat. However, if the fielder catches
the ball, but either during the catch or immediately afterwards touches
or steps over the boundary, then the batsman scores six runs and is
not out.
Bowled
If the batsman misses the ball and it hits and breaks
the wicket directly from the bowler's delivery. The batsman is out
whether or not he is behind his popping crease. He is also out bowled
if the ball breaks the wicket after deflecting from his bat or body.
The batsman is not out if the wicket does not break.
Leg Before Wicket
If the batsman misses the ball with his bat, but
intercepts it with part of his body when it would otherwise have hit
the wicket, and provided several other conditions (described below)
are satisfied. An umpire must adjudicate such a decision, and will
only do so if the fielding team appeal the decision. This is a question
asked of the umpire, usually of the form ``How's that?'' (or ``Howzat?''),
and usually quite enthusiastic and loud. If the ball bounces outside
an imaginary line drawn straight down the pitch from the outside edge
of leg stump, then the batsman cannot be out LBW, no matter whether
or not the ball would have hit the stumps. If the batsman attempts
to play a shot at the ball with his bat (and misses) he may only be
given out LBW if the ball strikes the batsman between imaginary lines
drawn down the pitch from the outside edges of leg and off stumps (ie.
directly in line with the wicket). If the batsman does not attempt
to play the ball with his bat, then he may be given out LBW without
satisfying this condition, as long as the umpire is convinced the ball
would have hit the wicket. If the ball has hit the bat before the hitting
the batsman, then he cannot be given out LBW.
Stumped
If a batsman misses the ball and in attempting to
play it steps outside his crease, he is out stumped if the wicket-keeper
gathers the ball and breaks the wicket with it before the batsman can
ground part of his body or his bat behind his crease.
Run Out
If a batsman is attempting to take a run, or to return
to his crease after an aborted run, and a fielder breaks that batsman's
wicket with the ball while he is out of the crease. The fielder may
either break the wicket with a hand which holds the ball, or with the
ball directly. It is possible for the non-striker to be run out if
the striker hits the ball straight down the pitch towards the non-striker's
wicket, and the bowler deflects the ball on to the wicket while the
non-striker is out of his crease. If the ball is hit directly on to
the non-striker's wicket, without being touched by a fielder, then
the non-striker is not out. If the non-striker leaves his crease (in
preparation to run) while the bowler is running up, the bowler may
run him out without bowling the ball. Batsmen cannot be run out while
the ball is dead - so they may confer in the middle of the pitch between
deliveries if they desire.
Hit Wicket
If, in attempting to hit a ball or taking off for
a first run, the batsman touches and breaks the wicket. This includes
with the bat or dislodged pieces of the batsman's equipment - even
a helmet or spectacles!
Handle The Ball
If a batsman touches the ball with a hand not currently
holding the bat, without the permission of the fielding side. This
does not include being hit on the hand by a delivery, or any other
non-deliberate action.
Obstructing The Field
If a batsman deliberately interferes with the efforts
of fielders to gather the ball or effect a run out. This does not include
running a path between the fielder and the wicket so that the fielder
cannot throw the stumps down with the ball, which is quite legal, but
does include any deliberate attempt to swat the ball away.
Hit The Ball Twice
If a batsman hits a delivery with his bat and then
deliberately hits the ball again for any reason other than to defend
his wicket from being broken by the ball. If the ball is bouncing or
rolling around near the stumps, the batsman is entitled to knock it
away so as to avoid being bowled, but not to score runs.
Timed Out
If a new batsman takes longer than two minutes, from
the time the previous wicket falls, to appear on the field.
These methods of getting out are listed in approximate order of how
commonly they occur. The first five are reasonably common, the last
five quite rare. The last three methods are almost never invoked.
If a batsman is out caught, bowled, LBW, stumped, or hit wicket, then
the bowler is credited with taking the wicket. No single person is
credited with taking a wicket if it falls by any other method.
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Officials
The game is adjudicated by two umpires, who make
all decisions on the field and whose word is absolutely final. One
umpire stands behind the non-striker's wicket, ready to make judgements
on LBWs and other events requiring a decision. The other umpire stands
in line with the striker's popping crease, about 20 metres (20 yards)
to one side (usually the leg side, but not always), ready to judge
stumpings and run-outs at his end. The umpires remain at their respective
ends of the pitch, thus swapping roles every over.
If the technology is available for a given match, a third umpire is
sometimes used. He sits off the field, with a television replay monitor.
If an on-field umpire is unsure of a decision concerning either a run
out or a stumping attempt, he may signal for the third umpire to view
a television replay. The third umpire views a replay, in slow motion
if necessary, until he either reaches a decision or decides that he
cannot make a clear decision. He signals the result to the on-field
umpire, who must then abide by it. If the equipment fails, the replay
umpire signals no decision. The replay umpire cannot be used for any
decisions other than run outs and stumpings.
Whenever any decision is in doubt, the umpire must rule in favour of
the batsman.
If the ball hits an umpire, it is still live and play continues. If
it lodges in an umpire's clothing, then it is dead.
The game is also presided over by a match referee, who watches from
outside the field. The referee makes no decisions of relevance to the
outcome of the game, but determines penalties for breaches of various
rules and misconduct. In professional games, these penalties are monetary
fines.
Arguing with an umpire's decision is simply not tolerated. Anything
more than a polite question to the umpires is heavily frowned upon
and could attract a penalty from the referee. The most serious misconduct
in a cricket match is of the order of a rude gesture to an opponent
or throwing the ball into the ground in disgust. Such gross misbehaviour
would attract large fines and possibly match suspensions. Penalties
for physical violence can only be guessed at, but would possibly be
a career suspension.
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Extras
Extras are runs scored by means other than when the
ball is hit by a batsman. Extras are not credited to any batsman, and
are recorded by the scorer separately. The total number of runs for
the innings is equal to the sums of the individual batsmen's scores
and the extras. There are four types of extras: no balls, wides, byes,
and leg byes.
The bowler must bowl each ball with part of his frontmost foot behind
the popping crease. If he oversteps this mark, he has bowled a no ball.
The umpire at that end calls ``no ball'' immediately in a loud voice.
The batsman may play and score runs as usual, and may not be out by
any means except run out, handle the ball, hit the ball twice, or obstructing
the field. Further, if the batsman does not score any runs from the
ball, one run is added to the batting team's score. Also, the bowler
must bowl an extra ball in his over to compensate. A no ball is also
called if any part of the bowler's back foot is not within the area
between the return creases.
If the bowler bowls the ball far to one side or over the head of the
batsman, so making it impossible to score, the umpire will signal the
ball as a wide . This gives the batting team one run and the bowler
must rebowl the ball. The striker may not be out hit wicket off a wide
ball.
If the striker misses a ball and the wicket-keeper fails to gather
it cleanly, the batsmen may take runs. These runs are called byes and
are scored as extras.
If the striker, in attempting to play a shot, deflects the ball with
part of his body, the batsmen may attempt to take a run. Such runs
are called leg byes . If the striker did not attempt to play a shot
with his bat, leg byes may not be taken. The umpire adjudicates by
signalling a dead ball if the batsmen attempt to run when, in his opinion,
no attempt was made to play a shot.
Batsmen may be run out as usual while running byes and leg-byes. If,
while running either form of bye, the ball reaches the boundary, four
byes (of the appropriate type) are scored.
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The Bowling Action
The bowling action itself has to conform to several
restrictions. The bowler's arm must be straight when the ball is bowled
(so no ``throwing'' is allowed). The ball must be bowled overarm, not
underarm.
The difference between `bowling' and `throwing': When you throw the
ball, the elbow is cocked and used to impart energy to the ball by
straightening. When a ball is bowled, the elbow joint is held extended
throughout. All the energy is imparted by rotation of the arm about
the shoulder, and possibly a little by wrist motion. For a right-handed
bowler, the action goes roughly as follows:
After the run-up, the right foot is planted on the ground with the
instep facing the batsman. The right arm is extended backwards and
down at this stage. The left foot comes down on the popping crease
as the bowler's momentum carries him forward - he is standing essentially
left-side on to the batsman. As the weight transfers to the left foot,
the right arm is brought over the shoulder in a vertical arc. The ball
is released near the top of the arc, and the follow-through brings
the arm down and the right shoulder forward rapidly.
Bouncing the ball on the pitch is not mandatory. It's usually done
because the movement of the ball off the pitch makes it much harder
to hit. Unbounced deliveries, or full tosses are almost always much
easier to hit, and mostly they are bowled accidentally. A full toss
above hip height is no ball, and an umpire who suspects that such a
ball was deliberate will give the bowler an official warning. A warning
is also given if the umpire believes the bowler is bowling at the body
of a batsman in a deliberate attempt to injure the batsman. After two
warnings a bowler is barred from bowling for the rest of the innings.
If any rule governing the bowling action is violated, a no ball results.
Bowlers are allowed to polish the ball by rubbing it with cloth (usually
on their trouser legs) and applying saliva or sweat to it. Any other
substance is illegal, as is rubbing the ball on the ground. Usually
one side of the ball is polished smooth, while the other wears, so
that the bowler can achieve swing (curving the ball through the air).
It is also illegal to roughen the ball by any means, including scraping
it with the fingernails or lifting the seam. A bowler who illegaly
tampers with the ball is immediately suspended from bowling for the
rest of that innings.
The bowler may bowl from either side of the wicket, but must inform
the umpire and the batsmen if he wishes to change sides. Bowling with
the bowling arm closest to the wicket is called over the wicket, and
is most common. Bowling with the non-bowling are closest to the wicket
is called around the wicket.
The bowler may abort his run-up or not let go of the ball if he loses
his footing or timing for any reason. The umpire will signal dead ball
and the ball must be bowled again. If a bowler loses his grip on the
ball during the delivery action, it is considered to be a live ball
only if it is propelled forward of the bowler. If such a ball comes
to rest in front of the striker, but any distance to the side, the
striker is entitled to walk up to the ball and attempt to hit it with
his bat. The fielding team must not touch the ball until the striker
either hits it or declines to do so.
A delivery may also be aborted by the striker stepping away from his
stumps, if distracted by an insect or dust in the eye, for example.
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Fielding
Field placements in cricket are not standardised.
There are several named field positions, and the fielding captain uses
different combinations of them for tactical reasons. There are also
further descriptive words to specify variations on the positions labelled
by simple names, so that any position in which a fielder stands can
be described.
The following diagram shows the rough positions of all of the simply
named field positions. In this diagram, the pitch is indicated by three
'#' marks; the striker's end is at the top. The bowler is not shown,
but would be running upwards towards the bottom end of the pitch. The
approximate field positions are marked with numbers or letters, according
to the key on the right of the diagram. The three marks: '+', '*',
and '~' indicate that the adjective shown at the bottom of the list
can be used to describe a modification of that position, as shown in
the example.
Other modifiers used to qualify positions:
square: close to a line perpendicular to the pitch,
through the batsman;
fine: close to a line straight along the pitch;
short: close to the batsman.
The only restriction on field placements is that, at the time the ball
is delivered, there must be no more than two fielders in the quadrant
of the field backward of square leg. (This rule exists mainly for historical
reasons - see the Bodyline section below.)
Sometimes fielders close to the bat wear helmets for safety. When not
in use, the helmet (or any other loose equipment) may be placed on
the field (usually behind the wicket-keeper, where it is unlikely to
be hit by the ball). If any such loose fielding equipment is hit with
the ball, five runs are scored, either to the batsman who hit the ball
or as the appropriate form of byes. The ball is then considered dead
and no further runs can be taken, nor can a batsman be run out.
If a fielder is wearing a protective helmet, and the striker hits the
ball so that it bounces off the helmet, he may not be out caught off
the rebound. If a ball rebounds from any other part of the body of
a fielder, he may be out caught if another fielder (or the same one)
then catches the ball before it hits the ground. Back
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Injuries and Substitutions
In case of injury, substitutes may replace any number
of fielders. A substitute may only field - he may not bowl, nor bat.
A substitute may not keep wicket. A substituted player must return
to the field as soon as he is able to resume playing without danger.
If a batsman is injured, he may retire and resume his innings when
fit again, so long as his team's innings is not over. If a batsman
is too injured to bat when no other batsmen remain to come in after
a wicket falls, his innings must be forfeited and his team's innings
ends. If a batsman is able to bat, but not run, then another player
may run for him. The runner must wear the same equipment as the batter,
and performs all his running. The injured non-runner must remain behind
his crease at all times when the ball is in play or risk being run
out, even if his runner is safely behind a crease.
If a bowler is injured during an over and cannot complete it, another
bowler must bowl the remaining deliveries in that over. The bowler
chosen to finish the over must not be the bowler who bowled the previous
over, and must not bowl the over immediately following either.
A player may not leave the field for injury unless the injury is sustained
on the field. An injured player who takes the field may not leave because
of his pre-existing injury, unless it is clearly aggravated further
on the field.
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Adverse Weather Conditions
Play is suspended at the umpires' discretion for
rain. Light rain is usually tolerated, though nothing heavier, because
of the possibility of damage to the pitch. If the players are off the
field, they must remain off until the rain has stopped completely.
During rain the pitch is covered with waterproof material to protect
it. Often the bowlers' run-ups and an area around the pitch are also
covered.
During very windy conditions, sometimes the bails will tend to blow
off the top of the stumps. If this becomes a problem, the umpires can
decide to play without bails. In this case, the wicket does not need
to be broken by uprooting a stump, and the umpires must take full responsibility
for deciding, in a reasonable manner, whether the wicket is broken
or not.
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Umpires Signals
The umpires signal various events with gestures, as follows:
Out
When a batsman is out, the umpire making the decision raises one hand
above his head, with the index finger extended.
Not Out
There is no formal signal to indicate that a batsman is not out. The
umpire can either shake his head `no' or not signal at all.
Four
A four scored by the ball reaching the boundary is signalled by an
arm extended horizontally and waved briefly back and forth in a horizontal
arc.
Six
A six is signalled by raising both arms straight over the head.
No Ball
A no ball is signalled by holding an arm out horizontally.
Wide
A wide is signalled by holding both arms out horizontally.
Byes
Runs scored as byes are signalled by raising one arm over the head,
palm open.
Leg Byes
Leg byes are signalled by raising one leg and tapping the knee with
one hand.
Dead Ball
If the umpire has to signal dead ball to prevent the players from assuming
that the ball is still alive, he waves both arms across each other
in front of his abdomen.
One Short
One short is signalled by touching the tip of one hand to the same
shoulder.
TV Replay
If an umpire wishes the third umpire to make a decision based on
a TV replay, he signals by drawing a large square shape in the air
with both hands, spreading them out high in the air in front of him,
bringing them down, and then together again.
Back to the Top!
The Two Forms of Cricket
Cricket is played in two very distinct forms. The
first is limited duration, in which a specific number of hours of playing
time are allocated and each team plays two innings.
The second is limited overs, in which each team plays one innings of
a pre-determined number of overs.
First Class Cricket
First class cricket matches are the most prestigious
games, played at a professional level. The top level games are international
Test matches, played between countries. There are also domestic first
class cricket competitions. First class matches are of limited duration.
Test matches will be described first, then any differences for other
first class matches will be described.
Test matches are played over five days, with six hours play each day.
Each day's play is divided into three sessions of two hours each, with
a 40 minute break between the first two session for lunch, and a 20
minute tea break between the last two sessions. A short drinks break
is taken once an hour, or more often in very hot weather. Play usually
goes from 11:00 local time to 18:00, although this may be varied if
sunset occurs early. The scheduled close of play time is called stumps.
Test matches are never played under artificial lighting.
Each team has two innings, usually played in alternating order. Each
innings is over when either ten batsmen are out, or the captain of
the batting side declares the innings closed (for strategic reasons,
more later). When all the innings are completed, the team with the
most runs wins. If there is a tie, the result stands (this is rare
- it has only ever happened twice).
If by the end of the final day's play all the innings are not completed,
the game is a draw, no matter who appeared to be ``winning''. Thus
the strategic importance of sometimes declaring an innings closed,
in order to have enough time to dismiss the other team and so win the
game.
The order of the innings alternates except when the follow-on is enforced.
This can occur if the second team to bat in the first innings scores
200 or more runs fewer than the first team. The captain of the first
team may then ask the second team to follow on, i.e. to bat its second
innings immediately, and defer his own team's second innings until
afterwards.
Whenever a change of innings occurs during a session, a ten minute
break is taken. If the end of an innings occurs within ten minutes
of the end of the first or second sessions, the ten minute break is
lost and the scheduled interval is shifted to begin immediately. If
the end of an innings occurs within ten minutes of stumps, the day's
play ends early.
Test matches are played with a red cricket ball. A new ball is used
for the beginning of each innings. The same ball must be used throughout
the innings, being replaced only in the following cases:
1. The captain of the bowling team may elect to take a new ball at
any time after 80 overs have been bowled with the previous ball.
2. If the ball is lost, it is replaced.
3. If the ball is damaged, either by the stitching coming undone or
the ball becoming clearly non-spherical, it is replaced.
In cases 2 and 3, the ball must be replaced by a previously used ball
of similarly worn condition to the old ball, as chosen by the umpires.
If the ball is ever hit so that a spectator gathers it, the spectator
must return it so that play can continue.
On each day of play in a Test match, a minimum of 90 overs must be
bowled. If the bowling team has not bowled the required minimum by
the scheduled stumps time, play is extended until the required number
of overs have been bowled. Whenever an innings ends, the number of
overs to be bowled is recalculated, disregarding the number of overs
bowled so far during the same day. The required minimum is calculated
to be the number of minutes of play remaining, divided by 4 and rounded
up. On the last day of play, this formula is used up until one hour
before stumps, then fifteen overs are added to the result. If extra
overs are bowled before the time one hour before stumps on the final
day, then there still must be a minimum of fifteen overs bowled after
the time one hour before stumps. All of these conditions are recalculated
for time lost due to poor weather, at a rate of one over per 4 minutes
of lost time. If a day's play ends early because of poor weather conditions,
all calculations are reset for the next day.
If there is heavy cloud cover, the umpires may decide that the ambient
light level is too low and that the batsmen may be in danger because
of difficulty in sighting the ball. If so, they offer the light to
the batsmen, who may agree to leave the field or may decide to play
on. If the light deteriorates further, the umpires will offer again.
If the batsmen decide to leave the field and the light improves, the
umpires make the decision to resume play.
If a fielder leave the field for any reason and then returns during
the same innings, he may not bowl until he has been on the field again
for as much time as he spent off the field.
Test matches are played in Series between two of the official Test
nations. A Test Series consists of a set number of matches, from one
to six, all of which are played to completion, even if one team gains
an unassailable lead in the Series. Series of three or five matches
are most common. Some pairs of nations compete against one another
for a perpetual trophy. If a Series between two such nations is drawn,
the holder of the trophy retains it.
Non-Test first class cricket differs from Test cricket in only a few
respects. A non-Test first class match is usually four days long, not
five. In a four-day game, the cut-off figure for enforcing the follow-on
is 150 or more runs behind the first team. The formula used to determine
the minimum number of overs bowled in a non-Test first class match
may be different to that used for a Test match; there is no standard
regulation.
Non-Test first class competitions are usually round-robins amongst
several domestic teams. Other first class matches include single games
between visiting international sides and domestic first class teams.
Back to the Top!
One-Day Cricket
One-day cricket differs significantly from first class cricket.
A one- day match is played on a single day. Either a red or a white
cricket ball may be used, and play under artificial lighting is allowed.
Each team gets only one innings, and that innings is restricted to
a maximum number of overs. Usual choices for the number of overs are
50, 55, or 60. Each innings is complete at the end of the stipulated
number of overs, no matter how many batsmen are out. If ten batsmen
are out before the full number of overs are bowled, the innings is
also over. If the first team's innings ends in this manner, the second
team still has its full number of overs to score the required runs.
The timing of the innings and the break between them are not regulated.
Whichever team scores the most runs wins. A tied score stands. There
is no draw result. If the match is washed out, so that the innings
are not played, the game is declared a no-result.
In each innings, each bowler is restricted to bowling a maximum number
of overs equal to one fifth of the total number of overs in the innings.
Either a single new ball is used for each innings, or two new balls
which are alternated between overs. (This is often done with white
balls because they wear much faster than red balls.) New balls are
never taken during an innings, but replacements for lost or damaged
balls are taken as in first class matches.
In case of rain interruption to the first innings, the number of overs
for each innings is recalculated so that they will be the same. If
rain interrupts the second innings, making it impossible for an equal
number of overs to be bowled, the number of runs scored by the first
team is adjusted to compensate. There is no standard adjustment formula
- one is decided beforehand for any given competition. There is also
a predetermined number of overs which must be bowled in each innings
for any result to be considered valid; if this limit is not reached
the game is a no-result.
Because of the emphasis on scoring runs quickly, wide balls are enforced
much more strictly in one-day cricket.
One-day competitions are played either as Series between pairs of international
teams, round-robin competitions between groups of international teams,
or round-robins between domestic teams. A World Cup one-day competition
is played between all the Test nations each four years.
Back to the Top!
Strategies, Tactics, and Trivia
All of the rules of cricket have been described above,
as well as some other information which is not ``rules'', such as names
of fielding positions. The rest of this file is concerned with other
information which is useful to know, but not actually ``rules''.
Bowling Styles
There are two basic approaches to bowling: fast and
spin. A fast bowler bowls the ball as fast as practicable, attempting
to defeat the batsman with its pace. If the ball also swings in the
air, or seams (moves sideways) off the pitch because of bouncing on
the seam, it can be very difficult to play. A spin bowler has a more
ambling run-up and uses wrist or finger motion to impart a spin to
the ball. The ball then spins to one side when it bounces on the pitch,
thus also hopefully causing it to be hard to hit. Fast bowlers are
generally used with a new ball, while spin bowlers get more spin with
a worn ball. There is also medium pace bowling, which concentrates
more on swing and seam than pace.
A swing bowler will hold the seam of the ball at a certain angle and
attempt to release the ball so that it spins with the seam at a constant
angle. With one side of the ball polished and the other rough, differential
air pressure will cause it to swing in the air.
A seam bowler attempts to keep the seam vertical, so that the ball
hits the seam when it bounces on the pitch and deflects in its path
either to the right or left.
A fast bowler can also pull his fingers down one side of the ball as
he lets it go, imparting a small amount of sideways spin to the ball.
This can cause the ball to move sideways off the pitch. Such a delivery
is called a leg-cutter if the ball moves from the leg side to the off
side of a right-handed batsman, or an off-cutter if moves from the
off to the leg. A specialist spin bowler can get a lot more spin that
a fast bowler bowling cutters, however.
There are two types of spin bowling: off-spin, and leg-spin. Imagine
holding a ball in your right hand and, for simplicity's sake, throwing
it. If you twist your hand in a clockwise direction on release, then
the spin on the ball will be such that when it bounces it will spin
to your right. This is essentially off-spin bowling (so called because,
to a right-handed batsman, the ball spins from the off side to the
leg side). The off-spin delivery itself is called either an off-spinner
or an off-break. An off-spin bowler will sometimes not spin the ball
so much, putting more pace on the delivery. Such a delivery is called
an arm-ball.
Now imagine twisting the ball anticlockwise and releasing it from the
palm so that it `rolls' over the base of the little finger. This gives
the ball spin in the opposite direction, so it spins left when it bounces.
This is basic leg-spin (because to a right-handed batsman it spins
from leg to off). The basic leg-spin delivery is called a leg-spinner
or leg-break.
The interesting thing about leg-spin is that if you cock your wrist
at various angles you can in fact, with the same basic bowling action,
produce spin in different directions. With the wrist cocked a little
towards the inside of the arm, you can produce top-spinners. Go further
and you actually end up producing spin in the same direction as an
off-spinner. A ball bowled in this way by a leg-spin bowler is called
a wrong 'un, or sometimes a googly . Probably trickiest of all is a
ball bowled with the hand in the same position as a top-spinner, but
released from under the hand, thereby gaining back-spin. This ball
is called a flipper.
(Mike Whitaker tells me that a flipper is actually bowled from the
back of the hand like a normal leg-spinner, but with the forearm twisted
outwards, so the ball spins about a vertical axis. I'm not sure which
of these is correct, so I'm mentioning both here!)
Mike has also kindly supplied a graphic which attempts to show the
arm and wrist action of the different leg-spin deliveries. Sorry for
those with only ASCII browsers, but this is too difficult to show in
ASCII! For those of you with graphical browsers, the following diagram
shows a view of a (right-handed) leg-spinner's arm, from in front (i.e.
batsman's point of view). The rotation of the ball out of the hand
is the same in each case, with the ball spinning with the seam as an
``equator''.
So right handed spinners fall into two classes: off-spinners, with
their simple off-spin and arm-ball deliveries; and leg-spinners, with
their leg-spinners, top-spinners, wrong 'uns, and flippers. Leg-spinners
are naturally much more difficult to bat against, because of the great
variety of balls they can produce, but they are actually rarer than
off-spinners because it is so much more difficult to bowl reasonably
accurately with the leg-spin hand action.
For left-handed spin bowlers there is a whole different system of nomenclature!
A left-handed bowler who uses the same action as an off-spinner is
called an orthodox spinner. Such bowlers are not uncommon. A left-hander
who bowls with the same action as a leg-spinner is called an unorthodox
spinner - and these are the rarest bowlers in cricket. The left-handed
analogue of the leg-spin delivery (which spins the opposite way, of
course) is called an unorthodox spinner. The top-spinner and flipper
retain their names. And the left-handed analogue of the wrong 'un is
called a Chinaman .
Back to the Top!
Typical bowling speeds are:
Fast bowler:
130-140 km/h (80-90 mph)
Medium pace bowler:
100-130 km/h (60-80 mph)
Spin bowler:
70-90 km/h (45-55 mph)
Bowlers also make use of the state of the pitch, which is quite
crucial to the game, and is one of the things the commentators look
at in great detail before the game begins. Because it's a natural surface,
there are usually small inconsistencies in its flatness, hardness and
elasticity. Over a multi-day game, or even over a single day, these
become more pronounced, so it often gets more difficult to bat as the
game progresses. Spin bowlers in particular often find that they get
much more spin from an old pitch than a freshly prepared one.
Some of the different types of balls bowled have special names:
Bouncer:
A ball bounced short so that it bounces high, usually chest height
or higher as it passes the batsman.
Yorker:
A ball bounced very close to the batsman's crease. This is difficult
to score from and often gets batsmen out, but is difficult to bowl
without accidentally bowling a full toss.
Back to the Top!
Batsman's Shots
The different types of shots a batsman can play are described by
names:
Block
A defensive shot played with the bat vertical and angled down at the
front, intended to stop the ball and drop it down quickly on to the
pitch in front of the batsman.
Drive
An offensive shot played with the bat sweeping down through the vertical.
The ball travels swiftly along the ground in front of the striker.
A drive can be an on drive, straight drive, off drive, or cover drive,
depending in which direction it goes.
Cut
A shot played with the bat close to horizontal, which hits the ball
somewhere in the arc between cover and gully.
Edge, or Glance
A shot played off the bat at a glancing angle, through the slips area.
Leg Glance
A shot played at a glancing angle behind the legs, so that it goes
in the direction of fine leg.
Pull
A horizontal bat shot which pulls the ball around the batsman into
the square leg area.
Sweep
Like a pull shot, except played with the backmost knee on the ground,
so as to hit balls which bounce low.
Hook
Like a pull shot, but played to a bouncer and intended to hit the ball
high in the air over square leg - hopefully for six runs.
French Cut
An attempt at a cut shot which hits the bottom edge of the bat and
goes into the area behind square leg.
Reverse Sweep
A sweep with the bat reversed, into the point area.
Most of these shots can also be lofted, in an attempt to hit the
ball over the close fielders (or the boundary). The batting strokes
can be divided into two categories: Straight bat and cross bat. The
straight bat shots are played with the bat held close to the vertical,
and are the blocks, drives and glances. Cross bat shots are played
with the bat held more horizontally, like a baseball bat. These include
cuts, pulls, sweeps and hooks.
The following terms are used more informally and are not standard:
Hoik
A wild swing intended only to hit the ball as hard and as far as possible,
usually with little or no control.
Agricultural Shot
Any shot played with very little skill.
Back to the top!
More Weird Names
If a bowler completes an over without any runs being
scored from it, it is termed a maiden.
If a batsman gets out without scoring any runs, he is said to be out
for a duck . The origin of this term is unclear, but commonly rumoured
to be because the '0' next to his name on the scorecard resembles a
duck egg. A batsman out for a duck while facing his first delivery
of the innings is out for a golden duck.
The runs scored while two batsmen bat together are called their partnership.
There are ten partnerships per completed innings, labelled from first-wicket
partnership to tenth-wicket partnership, in order.
A nightwatchman is a batsman who comes in to bat out of order towards
the end of a day's play in a multi-day game, in order to 'protect'
better batsmen. To elucidate, the batting order in an innings is usually
arranged with two specialists openers who begin the innings, then the
rest of the batsmen in order of skill, best to worst. The job of the
openers is to bat for a while against the new ball. A brand new ball
is very hard and bouncy, and fast bowlers can use this to great advantage
and can often get batsmen out. So it is harder to bat against a new
ball. It is also somewhat difficult to begin batting. A new batsman
is more likely to get out than one who has been on the field and scoring
runs for a while.
Now, in a multi-day game, it sometimes happens that a team's innings
will have only a few men out towards the end of the day's play. If
a batsman gets out with about half an hour or less until stumps, the
batting captain will sometimes send in a poor batsman next instead
of a good one. The idea is that the poor batsman (the nightwatchman)
will last 20 minutes and so protect the good batsman from having to
make a fresh start that evening and again the next morning. It is essentially
a sacrifice ploy. Of course, it can backfire dangerously if the nightwatchman
does get out before stumps. The nightwatchman is a tactic which is
used about 50% of the time when the appropriate situation arises (which
itself occurs perhaps once every 4 or 5 games). It just depends on
how the captain feels at the time.
A sightscreen is a large screen positioned on the boundary so that
it forms a backdrop behind the bowler, so that the striker can see
the ball clearly. Sightscreens are white when a red ball is used, and
black for a white ball.
A rabbit is a player (almost invariably a bowler, but sometimes a wicket-keeper)
who is a very poor batsman. A ferret is an extremely poor batsman (so
called because he ``goes in after the rabbits'').
Back to the top!
Statistics and Good Performances
The following statistics are recorded:
Batsmen
number of runs scored, time spent batting, number of balls faced, how
out (and by which bowler and catcher if appropriate).
Bowlers
number of overs bowled, number of maidens bowled, number of wickets
taken, number of runs conceded (i.e. scored off his bowling).
Team
extras, total runs, wickets fallen, overs bowled, total at each fall
of wicket.
A single innings scorecard might look like this:
Australia - 1st Innings
M. Taylor c. Richardson b. Snell 12
M. Slater LBW. Donald 57
D. Boon b. de Villiers 68
M. Waugh not out 184
A. Border c. Rhodes b. Donald 0
S. Waugh c. Snell b. de Villiers 34
I. Healy c. Snell b. de Villiers 6
S. Warne run out 35
M. Hughes st. Richardson b. Cronje 10
C. McDermott b. de Villiers 41
G. McGrath LBW. de Villiers 9
Extras 16
Total 141 overs 10 for 472
Bowling - South Africa
O M R W
A. Donald 40 5 106 2
F. de Villiers 37 7 85 5
R. Snell 32 3 126 1
C. Simons 15 0 82 0
H. Cronje 17 2 73 1
FOW: 25, 99, 164, 164, 225, 238, 315, 345, 446, 472
The abbreviations are:
b. bowled by
c. caught by
st. stumped by
O overs
M maidens
R runs
W wickets
FOW fall of wicket
The team score is usually given as ``(number of wickets) for (number
of runs)'' in Australia. In England, New Zealand, and some other countries
it is given as ``(number of runs) for (number of wickets)''. Bowling
figures are sometimes printed in shortened form, for example: Donald
40-5-106-2, de Villiers 37-7-85-5, etc.
The partnership scores can be seen from the differences between successive
fall of wicket scores.
Good performances are considered to be:
- A batsman scoring 50, or 100, or multiples thereof.
- A partnership adding 50, or 100, or multiples thereof.
- A bowler taking five wickets in a single innings.
- A bowler taking ten wickets in a two innings match. (This is an
excellent performance and a relatively rare feat.)
- A bowler taking a hat trick, i.e. three wickets in three successive
balls (perhaps in different overs). This is even more rare.
Each of these tasks is usually greeted with enthusiastic
applause from the spectators. The crowd also usually applauds significant
events such as: Any wicket falling, a six, a four, a good over from
a bowler (one which the batsmen have great difficulty playing safely),
a good athletic effort from a fielder to gather the ball, the innings
total reaching a multiple of 50.
The number of runs scored in an innings average about 3 per over for
a first class match, and 4 per over in a one-day match. The variation
on these numbers can be quite large, differences of up to one run per
over being not uncommon. In a first class match, a captain makes his
decision on declaring the innings closed based on the remaining time
in the match and the size of his team's lead. He will try to allow
as much time as possible to bowl the opposition out, while ensuring
they do not have enough time to score enough runs to win.
Over a single player's career, the two most important statistics are:
Batting Average
The aggregate number of runs scored divided by the number of times
the batsman has been out. The higher, the better.
Bowling Average
The aggregate runs scored against a bowler divided
by the number of wickets taken. The lower, the better.
Each of these averages is kept separately for Test cricket, first class
cricket in general, and one-day cricket. A batting average above 30
is very good, 40 excellent, and 50 is legendary. Mention must be made
of the Australian batsman Sir Donald Bradman, whose career average
was a record 99.94, far and away the greatest batsman ever to play
the game. A bowling average below 25 is considered excellent.
Back to the top!
Teams Which Play Cricket
The official Test Cricket nations are currently:
England, Australia, West Indies, South Africa, India, Pakistan, New
Zealand, Sri Lanka, and Zimbabwe.
The West Indies is actually a consortium of Caribbean countries: Barbados;
Jamaica; Guyana; The Republic of Trinidad and Tobago; Antigua and Barbuda;
St. Kitt's-Nevis; Dominica; St. Lucia; St. Vincent and the Grenadines;
Montserrat; and Grenada, Carriacou and Petite Martinique.
Minor cricketing nations (which do not play Test cricket, but do compete
for a place in the World Cup One-Day competition) include: Kenya, Fiji,
Canada, The Netherlands, Bangladesh.
The most famous Test cricket Series is The Ashes, played every two
years between Australia and England. The Ashes trophy is a small urn
containing ``the ashes of English cricket'' (in reality the ashes of
a set of bails), which ``died'' in a match in 1882 when Australia beat
England for the first time. The Ashes are currently held by Australia,
although the physical trophy is kept permanently in a room at Lord's
Cricket Ground in London.
The most infamous event in cricket was the 1932-33 English tour of
Australia - the Bodyline tour. The English team used a new tactic to
get batsmen out, by bowling at their bodies and placing many fielders
in short fielding positions backward of square leg. As the batsmen
fended the ball away in an effort to protect themselves, the ball often
flew off the edge of the bat into the waiting hands of the fielders,
getting the batsman out caught. The English referred to this tactic
as ``Leg Theory'', but the Australians, angry that the English bowlers
were aiming at their bodies, christened it ``Bodyline''.
Several Australian batsmen were injured because of this, some seriously.
The English tactics cause a diplomatic row between the countries. After
the tour was over, cricket officials introduced the rules against dangerous
bowling, and the restriction of no more than two fielders backward
of square leg.
Back to the top!
Cricket Jargon
Ever been stumped by a googly? Or got in the way
of a beamer? Fear not, the Academy unravels all the mysterious words
of the beautiful game.
ALL-ROUNDER What all cricketers reckon they are, when in fact only
a very few can actually bat AND bowl.
BEAMER Unfortunately you don't drive it, but it can be painful if you
get hit by one. It's a delivery that doesn't pitch and travels shoulder
to head-high at the batsman.
DUCK When you've got out for a big fat zero. You'll also feel like
one too.
FISHING The favourite past-time of millions, except the cricketer.
A batsman is said to be fishing when they're playing and missing outside
off stump.
GOOGLY Sounds painful if you get hit there. However, it's not that,
it's the leg-spinner's off-spinner - that is, a ball that looks like
a leg-break, but in fact spins the other way. Click here to learn more:
The googly
HOWZAT Shout this word as loud as your lungs will let you at the umpire
for an lbw or caught behind. Usually accompanied by lots of finger-pointing
and knee-bending.
JAFFA No, not your favourite orange fruit, but an unplayable ball which
the batsman has no idea about.
LONG HOP Bowling short-pitched deliveries will not make you popular
with your team-mates, so make sure you keep the ball well pitched up
and the "long hops" down to a minimum.
NIGHTWATCHMAN Although cricket's version doesn't have a torch, they're
expected to protect the top order if a wicket goes down towards the
end of play. Usually one of the bowlers who can bat a bit.
PAIR The name given to a batsmen who's unfortunately picked up two
"ducks" in both innings. It happens to the best of them -
former England captain Graham Gooch got a pair on Test debut.
TAIL-ENDER Face it, if you're not half-decent with the bat, you're
going to come in at the bottom of the order, hence the "tail"
bit. A "tail-ender" can also be known as a "rabbit"
too.
YORKER Sounds like a choccie bar - and it's just as tasty when the
ball pitches around the batsmen's feet leaving them in all sorts of
bother.
Back to the top!
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